![]() ![]() If you do it too late, you will be in some serious trouble so hurry. The best time to noob combo is when he's tossing a grenade, as he'll be stuck in place. Once again, wait for him to engage your allies. He isn't shy about tossing grenades and any surviving Jackals will be on a hill behind him providing covering fire. Sometimes the Elites will charge if their shields are down and you're fairly close whip out your pistol and rapid-fire at their head before they reach you.Īfter killing the first three Elites, the last Elite will land, and he’s an Ultra. Try to flank them when they're more focused on your allies then on you. Approaching from the left, by the coast, can be safer, since the Elites will be farther away, but this will still put them rather far for good accuracy. ![]() The Noob Combo, using a plasma pistol from one of the Grunts, can be helpful here, but the Elites will be fairly far away and they have greater accuracy than you. The Elites will often retreat behind the rocks, so try flanking them. They'll retreat too, but they'll be hard to headshot from this range, so you can ignore them for now.Īs you move up the beach, you and Noble Team will battle the Elites. Three Jackals will be by the second Elite. Usually it's a Minor and Major Elite, with another landing further to the right of the beach. Mop up any that are left with your assault rifle, but watch for the Elite that just landed in the drop pod by them. Then head for the rocks, circle around, and toss a grenade into the pack of Grunts. On high difficulties, you may want to wait a bit for the Spirit to start flying away so that it doesn't shell you from above. You'll be accompanied by Jorge with his turret, Kat with her pistol, and Carter with his DMR.Īs you run past Noble Team towards the beach, you'll enter through a somewhat narrow crevasse to see a Spirit dropping four Grunts behind the rocks just ahead of you, with a drop pod following afterward. You'll be armed with an assault rifle with 400 rounds, two frag grenades, and a pistol with 60 shots. You'll be on even ground with lots of rocks fighting four Grunts, three Jackals, and four Elites. The first encounter is on the beach heading to the launch facility. ![]() Carter-A259: "Move up the beach, Noble!".Carter-A259: "Any closer's too hot to land.".Jorge-052: "Bit of a hike to the launch facility.".Level Start: First Floor: Aliens, Beaches, Secret Launch Stations The Rocky Beach Make sure you save magnum ammo! On lower difficulties you can go wild with it, but on higher ones, its headshot capabilities are priceless.Refer to this guide for where to find them. A BOB can spawn on this level in one of five possible locations.The Black Eye skull has no effect on the Sabre, as it is nearly impossible for it to "melee" opponents short of ramming them, which usually destroys the Sabre in the process.If you're disorientated flying upside down on the Sabre, let go of the control stick for a few seconds and it will automatically right itself.Enemy projectiles travel faster on Legendary, in addition to being stronger.This level has the most energy swords available, with three fully charged ones and one available on Legendary from an enemy.They are thirty seconds, a minute forty, and two minutes eleven seconds long, respectively. Long Night of Solace has three unskippable cutscenes, which are the beach landing, the Sabre takeoff, and the docking at Anchor 9.4 Rally Point Beta: And The Horse You Flew In On.3.2 Wave 3 and 4 / Banshees, Seraphs, and Phantoms.3.1 Wave 1 and 2 / Banshees and Seraphs.3 Rally Point Alpha: Operation Upper Cut.2.2 The Beach Hillside and Into the Launch Station.2 Level Start: First Floor: Aliens, Beaches, Secret Launch Stations.
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